Post by King Joseph I on Jul 24, 2006 7:02:34 GMT -5
Charter of the Micronational Recreational Warfare Society (MRWS)
I. Organization
A. A Chairman will preside over the Society and its events.
B. The Chairman shall be appointed by their predecessor.
C. The Chairman will appoint two people to the office of Management.
D. The Management, along with Chairman, will be responsible for, but not limited to:
i. Acceptance and removal of member nations.
ii. Maintaining records of military power of member nations through each war.
iii. Acceptance and removal of judges from the panel of judges.
E. The Members of the Society will be those nations that have participated in a Society sponsored recwar in a civil and cooperative way. The Chairman will decide which examples of cooperation in Society sponsored recwars were or were not civil and cooperative. Each Member shall delegate one representative to vote in Society matters.
F. Removal of a Member or amendments to this charter must be done by a majority vote and the approval of the Chairman. Parts, except I, of the Charter may be amended by the Chairman alone if needed.
G. Removal of Management office holders is at the discretion of the Chairman.
H. The Management shall not reveal information about undisclosed peace-time work of member nations as per Article VII, related to MRWS.
II. Judiciary
A. The Management, along with the Chairman, shall possess the power to appoint judges to a panel of Judges. The judges on this panel shall be considered MRWS Judges.
B. To be eligible for such an appointment, one must be a citizen of a member nation, and not have violated the rules of the Society.
C. Judges shall adjudicate battles in order to prevent sides from playing unfairly. The Chairman shall be considered the highest judicial authority in the Society. Judges shall be responsible for adjudicating within recwars to ensure that all sides play fairly.
D. For all MRWS-sponsored recwars, the Management, along with the Chairman, shall appoint one or more judges to oversee and adjudicate the proceedings.
E. Where a party considers another party to be in breach of Article III, the first party may present before the Society a request for an investigation into the matter. Judges may use their discretion to investigate such matters, and must allow both sides to present their case, save in incidents where guilt is beyond doubt, either by the admission of one of the parties involved, or by incontrovertible evidence.
F. Serious violations of Article III, where expulsion from the league appears to be a possibly appropriate punishment, shall be adjudicated by the Chairman.
G. In cases where the guilt of the party for violations related to Article III has been established, judges are empowered to penalise, disqualify or suspend nations, and to make recommendations to redress situations where they possess no formal power.
H. Parties found guilty under sections E and F shall possess the right to appeal against the decision. Where a party has been found guilty by a judge, the party may appeal first to another judge, then to the chairman. Where a party has been found guilty under section F, they shall possess the right to appeal to the Chairman, who shall preside over the case with another judge. Frivolous appeals may result in an extension of the sentence imposed on them.
I. The Chairman shall possess the right to allow expelled nations re-entry into the MRWS provided that the nation in question can prove that such violations as caused their expulsion will not occur again. A nation that has been expelled twice shall not be allowed re-entry into the MRWS save under exceptional circumstances.
J. Judicial rulings shall form precedent.
K. In the event that the Chairman participates in a recwar, he shall appoint a deputy to wield his authority until such time as he is no longer involved in the aforementioned recwar. The deputy must possess experience either as a MRWS judge or Management.
III. Illegal Acts
A. The Society is intended primarily to have fun, improve literary and tactical skills, and to build micronational patriotism. Anyone caught taking the wars too seriously or trying to win at all costs will be reprimanded, banned, or disliked.
B. Espionage, sabotage and acts considered to be those of a genuine micronational war shall not be acceptable within MRWS conflicts, and parties that employ these tactics shall risk expulsion from the Society. Such cases shall always be adjudicated by the Chairman.
C. “God-modding”, defined as the failure to play within acceptable reality as set by the society, where persistent and/or deliberate, shall result in an appropriate action being taken by the judges.
IV. Politics
A. Any Member who can provide two or more opposing sides may submit a declaration of war to the Society. Wars will be provided with their own forums as soon as possible.
B. Declarations of war must contain the fictional parameters of the war, such as what technology level is allowed, whether or not to allow magic, whether or not to allow nuclear weapons, and any modifications to standard Society rules. They should also contain an end date.
C. A declaration of war must also contain acceptable outcomes in terms of real assets lost or gained. Nations can choose to engage in Society wars without any actual results or can choose to gamble territory, currency, or some other incentive upon the outcome.
D. Belligerent parties can include nations, organizations, and individuals. Once a war has started, no new belligerent party may join except at the invitation of a belligerent party already participating.
E. Once a nation is involved in a war, it cannot leave the war until it has signed a peace treaty with every nation it was formerly at war with, either separately or all together. The peace treaty may have any terms that the parties negotiating will agree upon. Non-national belligerent parties may leave the war whenever they wish.
F. At any time, a nation that wants to leave the war can surrender, in which case they lose everything they offered in section C but are considered at peace with the opposing nations. At any time past the end-date of a war, if the war is still going on a nation that wants to leave it may ask the Chairman for a force peace, in which the Chairman drafts what he considers a fair peace treaty based on the progress of the war thus far and forces both parties to sign it. No force peace will take more from either side than they offered in section C.
G. When all nations have made peace with each other, or when the conflict has become inactive, the war is considered closed.
V. Forces
A. The basic division of military strength is the unit. One real person equals one military unit. The strength of a unit is 5.0.
i. If a nation can demonstrate that more than sixty-five per-cent of its active citizens are in the professional armed forces of that nation, each unit of that nation shall gain an additional 0.5 strength.
ii. If a nation can demonstrate that more than seventy-five per-cent of its active citizens are in the professional armed forces of that nation, each unit of that nation shall gain an additional 0.75 strength.
iii. If a nation can demonstrate that more than ninety per-cent of its active citizens are in the professional armed forces of that nation, each unit of that nation shall gain an additional 1.0 strength.
B. A unit has a strength equivalent to 50,000 basic soldiers, 10 basic battleships, or 50 basic aircrafts. Players are encouraged to have creative unit compositions, but units keep this basic strength no matter what their composition is.
C. For the ground forces as we currently know, the basic unit strengths are as per follows:
i. The basic soldier has an individual strength of 5.0/50000 = 0.0001.
ii. The basic tank has an individual strength of 2.5/500 = 0.005.
iii. Any other basic equipment’s individual strength will be determined by the Management, when they are informed of its existence.
D. For the naval force as we currently know, the basic unit strength are as per follows:
i. The basic battleship has an individual strength of 5.0/10 = 0.5.
ii. The basic aircraft carrier has an individual strength of 5.0/2 = 2.5. This is because they come with 25 basic aircrafts.
iii. The basic destroyer, frigate, submarine and cruisers have an individual strength of 5.0/40 = 0.125.
iv. Transport ships, supply ships and other such directly non-combatant ships shall have an individual strength of 0.05. They shall be considered as having no weapons for attacking or defensive purposes, other than ramming themselves into enemy ships.
v. Any other basic equipment’s individual strength will be determined by the Management, when they are informed of its existence.
E. For the air force as we currently know, the basic unit strength are as per follows:
i. The basic aircraft, bomber or fighter, has an individual strength of 5.0/50 = 0.1.
ii. Other aircrafts that are directly non-combatant shall have an individual strength of 0.05. They shall be considered as having no capability of directly attacking other aircrafts using missiles and guns.
iii. Any other basic equipment’s individual strength will be determined by the Management, when they are informed of its existence.
F. Individual strengths can be increased depending upon the research the nation puts as mentioned in Article VI.
G. Foot soldiers can move about 500 kilometres per real time day, perhaps a thousand if you push them. Boats can move about five thousand kilometres a day. Planes move instantaneously but cannot move far from a base - either a friendly city or a carrier, depending upon their limits. The kilometre to pixel ratio will vary depending upon the maps used.
H. Land units are assumed to always have sea transport available from friendly cities. These transports can move them overseas to the theatre of conflict, although of course they can only go as close as the nearest port. They are not assumed to have free transport from anywhere that is not a friendly city - a player with a naval force must take care of that. No transports can pass through an area controlled by an enemy navy without escort unless they want to risk being sunk. Overrun or conquered cities shall not be considered as friendly cities.
I. Units should clearly state any exceptional capabilities at the beginning of combat so there is no temptation to do something dodgy like claim a unit has paradrop capabilities when you really need to get behind enemy lines. If a unit wants to have certain surprise abilities that the enemy and MRWS Management does not know about, they must get the Judge's approval as close as possible to the beginning of combat and BEFORE the abilities are used.
VI. Wars and Battles
A. A battle occurs when any unit or group of units attacks any other unit or group of units.
B. The goal of the Society is to have the outcome of all battles decided by mutual consent of the two parties involved without the Society itself interfering, although the Society realizes that this might not always be possible.
C. Each unit should generally make one post per day, giving opponents a full day to react to any actions. It is much more permissible to have multiple posts per day dealing with back-story than to have a unit perform multiple actions per day.
D. Two people may pool their units into a larger force if they agree on who has control of the group and can post for it. However, at all times each unit must correspond to a person who has posted at some point in the last three days - no creating a unit, giving it to your friend, and then leaving. If a person spends too long absent from the war, their unit is considered to have deserted (although it will mysteriously regroup again if the person returns). Any unit that does not have any orders will automatically defend itself if attacked but do nothing else. The person who is forced to post within three days should make a valid war-related post, and not simply make a post so as to just ensure that they satisfy the three day posting rule.
E. Actions may be made in secret only if there is a legitimate in-game reason and it makes sense. A wing of stealth planes can presumably attack in secret - an army of 10,000 men can probably not secretly march across populated enemy territory. Secret actions can either be revealed overtly with a disclaimer that they are secret and the enemy should not know about them (such as sending a wing of stealth planes to a hidden base) or, if there is too much of a temptation for the enemy to respond, can be told to the Judge only without a corresponding post (for example, if you are getting guerrillas in position to attack an enemy city and don't want the enemy to send defenders there).
F. The variables that might decide battles beyond sheer unit strength are terrain and back-story.
G. Back-story can affect combat - for example, if a unit is exhausted, or has low morale, it might do worse in a fight, whereas if they are desperately fighting for their homes and families under a charismatic leader, that might help them.
H. Gold stars are awarded by the Chairman or by any other people whom he or the belligerent parties by mutual agreement empower to award them. They are given at the end of the war as a reward for literary and strategic merit shown during the war. The number of stars given to each player should be relative to each other’s merit. (so, giving 1 star to a person for 1 excellent post and hundreds of not-on-par posts as well as giving 1 star to another person for tens of relatively excellent posts, should not be valid). Gold stars can be redeemed during peacetime, as per Article VI, or during future wars, where each one increases the power of the unit wearing it by 50% of basic. The Management and Chairman have the final say in all star-related matters.
I. Transfer of units or individual equipment or manpower therein, either voluntarily or involuntarily, between nations will, after the end of war, be considered as having switched sides. For example, if nation A voluntarily gives ten stealth bombers to nation B to command during the war, and fails to get/take command back before the end of the war, those ten stealth bombers will be considered property, and under the flag of, nation B after the end of the war.
VII. Peace Times
A. During peace times, the Management will go over recently conducted war and assess damages to the belligerent parties. They will maintain a track of how much military equipment and manpower was lost, and how many the member nations still have of each.
B. Nations can replenish lost units by ‘building’ more of the lost unit. This is done by spending the number of real world days they spend during peace time. Each day is awarded by an individual strength increase of 0.1 (meaning, that if there is a peaceful period for 1 month, then every nation gets 0.1x30 = 3.0 unit strength, which can be divided within all the forces as mentioned in Article V section C, D, E and F. For example, this allows a nation to make 30 basic aircrafts in a month, or 30000 basic troops, or 6 basic battleships).
C. If a nation does not have enough military equipment or manpower to sufficiently field the maximum allowed numbers per unit (per person), then that unit (or person) has to make do with whatever numbers they can get. For example, if the nation has only 30 total number of aircrafts at the start of another war, they their air force unit will only get 30 aircrafts and not the 50 per rule.
D. Representatives of member nations should post at least once per month on how they distributed the available unit strength of 3.0. If, they fail to do so (even after an allowed extension of a week), they will lose their available unit strengths for that month.
E. Nations can also engage in ‘research’ activities during peace time. The ‘research’ can be either towards increasing the effectiveness of an individual unit (and therefore its strength), or towards other possible research. Any such works should be told to the Management prior to the start of the ‘research’. If it is confidential work, then appropriate methods of communicating to the Management should be taken.
F. The number of real world days required for ‘research’ to complete will be at the Management’s discretion. The Management shall decide on it, depending upon various factors including (but not limited to) a nation’s culture and history, level of technology being researched and relative technological research of other member nations. Thus, a nation with known technological development and research history trying to research a stealth aircraft might take more time than those nations with similar history trying to research a non-stealthy aircraft but improving its handling/dog fighting characteristics.
G. The days used towards ‘research’ cannot be used towards replenishing or increasing the strength of the military. For example, in two months of peace time, a nation can choose to have 1 month of military unit size increase and 1 month of research work, or any such combinations. They cannot have 2 months of military unit size increase as well as 2 months of research work, for the same 2 months.
H. Gold stars can be redeemed during peace time in that each star allows an extra ten days. For example, if two players of a nation get a combined total of three stars during a war, after a period of one month of peace time, the total number of days that nation can utilize is 60 days (30 from month, and 3x10 from stars).
VII. Miscellaneous
A. In the start of the member nation’s joining of MRWS, they will be given a total number of units equalling their active citizens as per posted and acknowledged by the MRWS Management. For example, if a member nation has 5 active citizens, they will get 5 units initially to begin playing from.
B. In past wars where proof of particular usage of weapons specific to member nations exist, these weapons shall be ‘transferred’ over to the inventory of that nation. Such weapons must be included in the unit, as mentioned in section A. For example, if in a previous war not under MRWS rules, a member nation mentioned usage of ten stealth bombers, then that nation can continue to use stealth bombers for their wars under MRWS rules, but only to a limit of ten.
Signed this day the twenty-first of June 2006,
Benjamin Gray
Chairman, Micronational Recreational Warfare Society
I. Organization
A. A Chairman will preside over the Society and its events.
B. The Chairman shall be appointed by their predecessor.
C. The Chairman will appoint two people to the office of Management.
D. The Management, along with Chairman, will be responsible for, but not limited to:
i. Acceptance and removal of member nations.
ii. Maintaining records of military power of member nations through each war.
iii. Acceptance and removal of judges from the panel of judges.
E. The Members of the Society will be those nations that have participated in a Society sponsored recwar in a civil and cooperative way. The Chairman will decide which examples of cooperation in Society sponsored recwars were or were not civil and cooperative. Each Member shall delegate one representative to vote in Society matters.
F. Removal of a Member or amendments to this charter must be done by a majority vote and the approval of the Chairman. Parts, except I, of the Charter may be amended by the Chairman alone if needed.
G. Removal of Management office holders is at the discretion of the Chairman.
H. The Management shall not reveal information about undisclosed peace-time work of member nations as per Article VII, related to MRWS.
II. Judiciary
A. The Management, along with the Chairman, shall possess the power to appoint judges to a panel of Judges. The judges on this panel shall be considered MRWS Judges.
B. To be eligible for such an appointment, one must be a citizen of a member nation, and not have violated the rules of the Society.
C. Judges shall adjudicate battles in order to prevent sides from playing unfairly. The Chairman shall be considered the highest judicial authority in the Society. Judges shall be responsible for adjudicating within recwars to ensure that all sides play fairly.
D. For all MRWS-sponsored recwars, the Management, along with the Chairman, shall appoint one or more judges to oversee and adjudicate the proceedings.
E. Where a party considers another party to be in breach of Article III, the first party may present before the Society a request for an investigation into the matter. Judges may use their discretion to investigate such matters, and must allow both sides to present their case, save in incidents where guilt is beyond doubt, either by the admission of one of the parties involved, or by incontrovertible evidence.
F. Serious violations of Article III, where expulsion from the league appears to be a possibly appropriate punishment, shall be adjudicated by the Chairman.
G. In cases where the guilt of the party for violations related to Article III has been established, judges are empowered to penalise, disqualify or suspend nations, and to make recommendations to redress situations where they possess no formal power.
H. Parties found guilty under sections E and F shall possess the right to appeal against the decision. Where a party has been found guilty by a judge, the party may appeal first to another judge, then to the chairman. Where a party has been found guilty under section F, they shall possess the right to appeal to the Chairman, who shall preside over the case with another judge. Frivolous appeals may result in an extension of the sentence imposed on them.
I. The Chairman shall possess the right to allow expelled nations re-entry into the MRWS provided that the nation in question can prove that such violations as caused their expulsion will not occur again. A nation that has been expelled twice shall not be allowed re-entry into the MRWS save under exceptional circumstances.
J. Judicial rulings shall form precedent.
K. In the event that the Chairman participates in a recwar, he shall appoint a deputy to wield his authority until such time as he is no longer involved in the aforementioned recwar. The deputy must possess experience either as a MRWS judge or Management.
III. Illegal Acts
A. The Society is intended primarily to have fun, improve literary and tactical skills, and to build micronational patriotism. Anyone caught taking the wars too seriously or trying to win at all costs will be reprimanded, banned, or disliked.
B. Espionage, sabotage and acts considered to be those of a genuine micronational war shall not be acceptable within MRWS conflicts, and parties that employ these tactics shall risk expulsion from the Society. Such cases shall always be adjudicated by the Chairman.
C. “God-modding”, defined as the failure to play within acceptable reality as set by the society, where persistent and/or deliberate, shall result in an appropriate action being taken by the judges.
IV. Politics
A. Any Member who can provide two or more opposing sides may submit a declaration of war to the Society. Wars will be provided with their own forums as soon as possible.
B. Declarations of war must contain the fictional parameters of the war, such as what technology level is allowed, whether or not to allow magic, whether or not to allow nuclear weapons, and any modifications to standard Society rules. They should also contain an end date.
C. A declaration of war must also contain acceptable outcomes in terms of real assets lost or gained. Nations can choose to engage in Society wars without any actual results or can choose to gamble territory, currency, or some other incentive upon the outcome.
D. Belligerent parties can include nations, organizations, and individuals. Once a war has started, no new belligerent party may join except at the invitation of a belligerent party already participating.
E. Once a nation is involved in a war, it cannot leave the war until it has signed a peace treaty with every nation it was formerly at war with, either separately or all together. The peace treaty may have any terms that the parties negotiating will agree upon. Non-national belligerent parties may leave the war whenever they wish.
F. At any time, a nation that wants to leave the war can surrender, in which case they lose everything they offered in section C but are considered at peace with the opposing nations. At any time past the end-date of a war, if the war is still going on a nation that wants to leave it may ask the Chairman for a force peace, in which the Chairman drafts what he considers a fair peace treaty based on the progress of the war thus far and forces both parties to sign it. No force peace will take more from either side than they offered in section C.
G. When all nations have made peace with each other, or when the conflict has become inactive, the war is considered closed.
V. Forces
A. The basic division of military strength is the unit. One real person equals one military unit. The strength of a unit is 5.0.
i. If a nation can demonstrate that more than sixty-five per-cent of its active citizens are in the professional armed forces of that nation, each unit of that nation shall gain an additional 0.5 strength.
ii. If a nation can demonstrate that more than seventy-five per-cent of its active citizens are in the professional armed forces of that nation, each unit of that nation shall gain an additional 0.75 strength.
iii. If a nation can demonstrate that more than ninety per-cent of its active citizens are in the professional armed forces of that nation, each unit of that nation shall gain an additional 1.0 strength.
B. A unit has a strength equivalent to 50,000 basic soldiers, 10 basic battleships, or 50 basic aircrafts. Players are encouraged to have creative unit compositions, but units keep this basic strength no matter what their composition is.
C. For the ground forces as we currently know, the basic unit strengths are as per follows:
i. The basic soldier has an individual strength of 5.0/50000 = 0.0001.
ii. The basic tank has an individual strength of 2.5/500 = 0.005.
iii. Any other basic equipment’s individual strength will be determined by the Management, when they are informed of its existence.
D. For the naval force as we currently know, the basic unit strength are as per follows:
i. The basic battleship has an individual strength of 5.0/10 = 0.5.
ii. The basic aircraft carrier has an individual strength of 5.0/2 = 2.5. This is because they come with 25 basic aircrafts.
iii. The basic destroyer, frigate, submarine and cruisers have an individual strength of 5.0/40 = 0.125.
iv. Transport ships, supply ships and other such directly non-combatant ships shall have an individual strength of 0.05. They shall be considered as having no weapons for attacking or defensive purposes, other than ramming themselves into enemy ships.
v. Any other basic equipment’s individual strength will be determined by the Management, when they are informed of its existence.
E. For the air force as we currently know, the basic unit strength are as per follows:
i. The basic aircraft, bomber or fighter, has an individual strength of 5.0/50 = 0.1.
ii. Other aircrafts that are directly non-combatant shall have an individual strength of 0.05. They shall be considered as having no capability of directly attacking other aircrafts using missiles and guns.
iii. Any other basic equipment’s individual strength will be determined by the Management, when they are informed of its existence.
F. Individual strengths can be increased depending upon the research the nation puts as mentioned in Article VI.
G. Foot soldiers can move about 500 kilometres per real time day, perhaps a thousand if you push them. Boats can move about five thousand kilometres a day. Planes move instantaneously but cannot move far from a base - either a friendly city or a carrier, depending upon their limits. The kilometre to pixel ratio will vary depending upon the maps used.
H. Land units are assumed to always have sea transport available from friendly cities. These transports can move them overseas to the theatre of conflict, although of course they can only go as close as the nearest port. They are not assumed to have free transport from anywhere that is not a friendly city - a player with a naval force must take care of that. No transports can pass through an area controlled by an enemy navy without escort unless they want to risk being sunk. Overrun or conquered cities shall not be considered as friendly cities.
I. Units should clearly state any exceptional capabilities at the beginning of combat so there is no temptation to do something dodgy like claim a unit has paradrop capabilities when you really need to get behind enemy lines. If a unit wants to have certain surprise abilities that the enemy and MRWS Management does not know about, they must get the Judge's approval as close as possible to the beginning of combat and BEFORE the abilities are used.
VI. Wars and Battles
A. A battle occurs when any unit or group of units attacks any other unit or group of units.
B. The goal of the Society is to have the outcome of all battles decided by mutual consent of the two parties involved without the Society itself interfering, although the Society realizes that this might not always be possible.
C. Each unit should generally make one post per day, giving opponents a full day to react to any actions. It is much more permissible to have multiple posts per day dealing with back-story than to have a unit perform multiple actions per day.
D. Two people may pool their units into a larger force if they agree on who has control of the group and can post for it. However, at all times each unit must correspond to a person who has posted at some point in the last three days - no creating a unit, giving it to your friend, and then leaving. If a person spends too long absent from the war, their unit is considered to have deserted (although it will mysteriously regroup again if the person returns). Any unit that does not have any orders will automatically defend itself if attacked but do nothing else. The person who is forced to post within three days should make a valid war-related post, and not simply make a post so as to just ensure that they satisfy the three day posting rule.
E. Actions may be made in secret only if there is a legitimate in-game reason and it makes sense. A wing of stealth planes can presumably attack in secret - an army of 10,000 men can probably not secretly march across populated enemy territory. Secret actions can either be revealed overtly with a disclaimer that they are secret and the enemy should not know about them (such as sending a wing of stealth planes to a hidden base) or, if there is too much of a temptation for the enemy to respond, can be told to the Judge only without a corresponding post (for example, if you are getting guerrillas in position to attack an enemy city and don't want the enemy to send defenders there).
F. The variables that might decide battles beyond sheer unit strength are terrain and back-story.
G. Back-story can affect combat - for example, if a unit is exhausted, or has low morale, it might do worse in a fight, whereas if they are desperately fighting for their homes and families under a charismatic leader, that might help them.
H. Gold stars are awarded by the Chairman or by any other people whom he or the belligerent parties by mutual agreement empower to award them. They are given at the end of the war as a reward for literary and strategic merit shown during the war. The number of stars given to each player should be relative to each other’s merit. (so, giving 1 star to a person for 1 excellent post and hundreds of not-on-par posts as well as giving 1 star to another person for tens of relatively excellent posts, should not be valid). Gold stars can be redeemed during peacetime, as per Article VI, or during future wars, where each one increases the power of the unit wearing it by 50% of basic. The Management and Chairman have the final say in all star-related matters.
I. Transfer of units or individual equipment or manpower therein, either voluntarily or involuntarily, between nations will, after the end of war, be considered as having switched sides. For example, if nation A voluntarily gives ten stealth bombers to nation B to command during the war, and fails to get/take command back before the end of the war, those ten stealth bombers will be considered property, and under the flag of, nation B after the end of the war.
VII. Peace Times
A. During peace times, the Management will go over recently conducted war and assess damages to the belligerent parties. They will maintain a track of how much military equipment and manpower was lost, and how many the member nations still have of each.
B. Nations can replenish lost units by ‘building’ more of the lost unit. This is done by spending the number of real world days they spend during peace time. Each day is awarded by an individual strength increase of 0.1 (meaning, that if there is a peaceful period for 1 month, then every nation gets 0.1x30 = 3.0 unit strength, which can be divided within all the forces as mentioned in Article V section C, D, E and F. For example, this allows a nation to make 30 basic aircrafts in a month, or 30000 basic troops, or 6 basic battleships).
C. If a nation does not have enough military equipment or manpower to sufficiently field the maximum allowed numbers per unit (per person), then that unit (or person) has to make do with whatever numbers they can get. For example, if the nation has only 30 total number of aircrafts at the start of another war, they their air force unit will only get 30 aircrafts and not the 50 per rule.
D. Representatives of member nations should post at least once per month on how they distributed the available unit strength of 3.0. If, they fail to do so (even after an allowed extension of a week), they will lose their available unit strengths for that month.
E. Nations can also engage in ‘research’ activities during peace time. The ‘research’ can be either towards increasing the effectiveness of an individual unit (and therefore its strength), or towards other possible research. Any such works should be told to the Management prior to the start of the ‘research’. If it is confidential work, then appropriate methods of communicating to the Management should be taken.
F. The number of real world days required for ‘research’ to complete will be at the Management’s discretion. The Management shall decide on it, depending upon various factors including (but not limited to) a nation’s culture and history, level of technology being researched and relative technological research of other member nations. Thus, a nation with known technological development and research history trying to research a stealth aircraft might take more time than those nations with similar history trying to research a non-stealthy aircraft but improving its handling/dog fighting characteristics.
G. The days used towards ‘research’ cannot be used towards replenishing or increasing the strength of the military. For example, in two months of peace time, a nation can choose to have 1 month of military unit size increase and 1 month of research work, or any such combinations. They cannot have 2 months of military unit size increase as well as 2 months of research work, for the same 2 months.
H. Gold stars can be redeemed during peace time in that each star allows an extra ten days. For example, if two players of a nation get a combined total of three stars during a war, after a period of one month of peace time, the total number of days that nation can utilize is 60 days (30 from month, and 3x10 from stars).
VII. Miscellaneous
A. In the start of the member nation’s joining of MRWS, they will be given a total number of units equalling their active citizens as per posted and acknowledged by the MRWS Management. For example, if a member nation has 5 active citizens, they will get 5 units initially to begin playing from.
B. In past wars where proof of particular usage of weapons specific to member nations exist, these weapons shall be ‘transferred’ over to the inventory of that nation. Such weapons must be included in the unit, as mentioned in section A. For example, if in a previous war not under MRWS rules, a member nation mentioned usage of ten stealth bombers, then that nation can continue to use stealth bombers for their wars under MRWS rules, but only to a limit of ten.
Signed this day the twenty-first of June 2006,
Benjamin Gray
Chairman, Micronational Recreational Warfare Society
Right I think that the CIS military forces should use the MRWS to fight it's wars. Also could member nations try and right up a list of their forces according to this doctrine. Then troop numbers for the CIS army can be worked out and orginized.
Thanks,
King Joseph,
Head of the CIS military